Updating Textures in 3D space

Hey Guys,

Im not sure if this is the correct place to post this. But We are making a mobile game and are trying to achieve the following effect…

We will have a bar with a wanted board inside. Each wanted poster will have 5 mughshots of characters to go after. We would like to have a way to either update the textures or add an element indicating that the character has been killed.

I have attached an image for reference

Even though the images attached are 2D what we are doing is in a 3D scene

Why not just make another plane in front of each wanted poster and make it appear when the guy was killed.

Something like this should work:

using UnityEngine;
using System.Collections;

public class Wall : MonoBehaviour {
	
	public Renderer[] killedRender;
	public bool[] killed;
	public Texture2D killedMarker;
	
	// Update is called once per frame
	void Update () {
		UpdateKilled();
	}
	
	void UpdateKilled()
	{
		for(int i = 0; i < killedRender.Length;i++)
		{
			killedRender[i].enabled = killed[i];
		}
	}
}

Just call the “UpdateKilled()” function when you need to update the status (On mobile at scene start would be a nice idea)

Awesome! Ill send this over to our dev’s and see if we can figure it out. Thanks!