Updating Tilesets

I’m using Unity’s Tilemap feature, but sometimes an artist will need to make an adjustment to the original tileset. This often causes issues when I swap out the old one in Unity, to the point where I’d have to re-paint the tilemap.

What’s the best workflow for updating the base tileset texture where necessary?

Swap out the tileset image in the file system with a file of the exact same name. This will keep Unity from re-importing and wiping meta data and associations.

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