And after updating to Visual Scriptping 1.8 from 1.7.8, there’s an error:
Library\PackageCache\dev.bolt.addons@32ad2edd02\Editor\Windows\View\EditorWindowView.cs(13,58): error CS0535: 'EditorWindowView' does not implement interface member 'ISerializationDependency.IsDeserialized'
Does anyone know how I could fix this, or at least keep the good nodes from the community addons without creating a project breaking error?
This error isn’t caused by Unity but by the plugin Bolt Addons Community. Last commit made to the repo was done 7 months ago. And it only modified the readme.md to add
So you’ll need to fork the project yourself or find somebody who has already forked for a chance for a fix. Because the main project will probably never be updated.
Hi, I tried to transfer, and at me it turned out, the truth not everything, but at least though something! I have Unity version 2022 and everything works, I created a repository you can look https://github.com/Bioshock1990/Visual-Scripting-Community
Copy and rename whole community addons folder [UnityProject\Library\PackageCache\dev.bolt.addons@32ad2edd02] to [UnityProject\Packages\dev.bolt.addons] - this will make local copy of the addon, so it will be not replaced by auto-update etc.
Comment out the “, IMacro” part → dev.bolt.addons\Editor\Windows\View\EditorWindowView.cs
public sealed class EditorWindowView : EditorWindow //, IMacro
Comment out the Descriptor → dev.bolt.addons\Editor\Windows\View\EditorWindowViewDescriptor.cs
namespace Unity.VisualScripting.Community
{
/*
[Descriptor(typeof(EditorWindowView))]
public sealed class EditorWindowViewDescriptor : MacroDescriptor<EditorWindowView, MacroDescription>
{
public EditorWindowViewDescriptor(EditorWindowView target) : base(target)
{
}
}
*/
}
No problem just make sure to use this : https://github.com/S2NX7/Bolt.Addons.Community.git and not the one you linked but yea the Bolt.Addons.Community has all the nodes Besides the subgraphs in the one you linked.