Updating to 2021.3.0f1 introduces stuttering framerate on Android 12

We are currently using URP and Unity 2020.3.7f1. When we test on Pixel 3 XL (Android 12) after updating to 2021.3.0f1, we get a stuttering framerate most of the time when panning a screen using touch controls, and scrolling scroll views. The stuttering has a consistent cycle but the phase is different each time we run/reinstall the app. most of the time it is easily perceivable. Rarely do we run the app and it does not exhibit the stuttering framerate. I am guessing the vsync is out of sync with Unity update.

Is this a known issue that @ is working on, or is there some other thing I need to modify / improve / update in the app to eliminate this stuttering introduced with 2021.3?

I was also able to reproduce this issue on Samsung Galaxy A13 (Android 11) with the same project.

We tried changing framerate to 45fps and 90fps as suggested in this thread:

Either seemed to help minimize the issue, however we could still notice a bit of stuttering. To us this is not really a valid fix as it requires reducing or increasing the framerate on other devices without this issue.