I updated from 2021.2.7 to 2022.1.0b8.
When updated, some prefabs will unparent all their children. I don’t know how to reproduce this as I put that same prefab into a new project in 2021.2.7 and updated it to the beta, but it didn’t break.
The error I get in my main project:
Assertion failed on expression: ‘(prefabInstance->GetMergedStatus() == PrefabInstance::kNormalMerge) == !prefabInstance->GetPrefabModification().HasValidAddedGameObjects()’
UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()
Is this a known issue? Is there anyway around this or specific to the prefab I can change so it won’t unparent all its children?