Upgrade to Unity 4, now transparent water is occluding underwater model?

I have a project that I upgraded to Unity 4, and my “SeaFloor” model is no-longer visible through my DaylightSimple water. I made the water transparent by using this thread’s suggestion:

http://forum.unity3d.com/threads/46991-Transparent-Water

In Unity 4, I cannot seem to find a shader for the “SeaFloor” model that will leave it visible through the water except for T4M shaders.

If I apply one of the T4M shaders to the SeaFloor (T4MShaders/ShaderModel2/Diffuse/T4M 2 Textures), I CAN see the SeaFloor through the water. So I wanted to make my own shader based on that and remove a lot of the overhead that T4M had for painting on textures as it was not needed. The problem is, even if I just make a copy of the T4M shader that works, the copy will NOT be visible through the water. The only change I made in the duplicate shader is the name (I added an X to the end so I knew I was using the copy when I select it):

Shader “T4MShaders/ShaderModel2/Diffuse/T4M 2 TexturesX” {

Anyway, I need to see my SeaFloor through the water. Can anyone help? Asking you guys/gals is my last ditch effort before going back to Unity 3.5 (I have a backup)

Thanks!

Figures, as soon as I post, I find one that works. Just found that the Nature/Terrain/Diffuse works on my SeaFloor model. Wish I tried that one hours ago!