Hi there.
I have a very strange bug with a project transfered into Unity3.
Some skinned mesh have a buggy vertex displacment… that disapear each time the mesh is selected ? (in game scene window) Unless i press Alt ???
Did anyone had the strange behaviour ?
Just dunno where to search here (the model was re-imported of course)
What is happening to the vertices? Are they all being moved consistently (all to one side, say) or randomly scrambled?
They are randomly scrambled, but it’s a constant value (no change when the character does not move).
Is the script doing anything that could modify the mesh or the bones?
A lot of animations (5 simultaneous layers) applyed with AddMixingTransform
And one custom use of bones in LateUpdate (for a delay).
But nothing done on vertexes.
Can you post screenshots?
Here they are.
Also, i’ve made a mistake with the behaviour applyed…
For dansers, it’s a very basic contextual playanim (tagged for repeat). Nothing special done with bones etc…
