Upgraded my project to 2019.3.0f1 and Package Manager window is empty

Upgraded my project to 2019.3.0f1 and Package Manager window is empty. I saw a post on 2018 beta that said to look at the ./Packages/manifest.json. I dont see package manager in here though, and everything is suspiciously 1.0.0, so not sure if this is useful. I have a lot of packages installed in this project, so this also seems small if its supposed to track them…

{
  "dependencies": {
    "com.unity.cinemachine": "2.3.4",
    "com.unity.collab-proxy": "1.2.16",
    "com.unity.collections": "0.1.1-preview",
    "com.unity.ide.rider": "1.1.0",
    "com.unity.ide.vscode": "1.1.3",
    "com.unity.postprocessing": "2.2.1",
    "com.unity.test-framework": "1.1.3",
    "com.unity.textmeshpro": "2.0.1",
    "com.unity.timeline": "1.2.6",
    "com.unity.ugui": "1.0.0",
    "com.unity.xr.management": "3.0.3",
    "com.unity.modules.ai": "1.0.0",
    "com.unity.modules.androidjni": "1.0.0",
    "com.unity.modules.animation": "1.0.0",
    "com.unity.modules.assetbundle": "1.0.0",
    "com.unity.modules.audio": "1.0.0",
    "com.unity.modules.cloth": "1.0.0",
    "com.unity.modules.director": "1.0.0",
    "com.unity.modules.imageconversion": "1.0.0",
    "com.unity.modules.imgui": "1.0.0",
    "com.unity.modules.jsonserialize": "1.0.0",
    "com.unity.modules.particlesystem": "1.0.0",
    "com.unity.modules.physics": "1.0.0",
    "com.unity.modules.physics2d": "1.0.0",
    "com.unity.modules.screencapture": "1.0.0",
    "com.unity.modules.terrain": "1.0.0",
    "com.unity.modules.terrainphysics": "1.0.0",
    "com.unity.modules.tilemap": "1.0.0",
    "com.unity.modules.ui": "1.0.0",
    "com.unity.modules.uielements": "1.0.0",
    "com.unity.modules.umbra": "1.0.0",
    "com.unity.modules.unityanalytics": "1.0.0",
    "com.unity.modules.unitywebrequest": "1.0.0",
    "com.unity.modules.unitywebrequestassetbundle": "1.0.0",
    "com.unity.modules.unitywebrequestaudio": "1.0.0",
    "com.unity.modules.unitywebrequesttexture": "1.0.0",
    "com.unity.modules.unitywebrequestwww": "1.0.0",
    "com.unity.modules.vehicles": "1.0.0",
    "com.unity.modules.video": "1.0.0",
    "com.unity.modules.vr": "1.0.0",
    "com.unity.modules.wind": "1.0.0",
    "com.unity.modules.xr": "1.0.0"
  }
}

What it looks like

Hi there,

Package Manager UI is no longer a package in 2019.3 and it’s normal that you don’t see it anymore in package.json. And everything that has modules. in the name is always 1.0.0 so that’s normal too.

Which version of Unity did you upgrade from? Does restarting Unity fix this issue?

Best,
Ethan

That’s surprising considering Unity usually turns built in functionality to packages. Doesn’t the Package Manager UI benefit from being a package?

Restarting Unity does not fix the problem. I upgraded from 2019.30b12.

@ethan_jl_unity

Hi there,

I tried upgrading a project from 2019.3.0b12 to 2019.3.0f1 and couldn’t reproduce what you saw here.

It looks like some other elements are in play here. We’ll need more solid reproduction steps in order to get this fixed.

Does it happen to you with all projects that you create in 2019.3.0b12 and upgrade to 3.0f1? If you create a project directly with 2019.30f1 do you see any issues? Have you tried resetting the UI layout?

Best,
Ethan

If I create a new project, then the Package Manager opens properly, its just for the converted project. The converted project has a lot of assets in it. It’s 32GB. Package Manager was working through many upgrades from 2018.3, 2018.4, 2019.2 and then 2 of the 2019.3 betas, until the 3rd one (this one) no longer worked. @ethan_jl_unity

Hi there,

Thanks for your update!

A few more questions to troubleshoot:
Is there any console errors/warning you are seeing in the editor?
Could you try resetting the layout of the editor? macos - Reset Editor layout in Unity - Stack Overflow

In the mean time, could you file a bug for this so we can look into it further?

To file a bug, you can check the following link:

Best,
Ethan

Hi ge01f, whenever you have a chance, can you try opening an editor version that used to work and see if you now have the problem? We are trying to see if the hub or our servers, for example, could be responsible for your issue.
Thanks in advance!

@ethan_jl_unity No errors in the console. I did a factor reset on the layout, which did reset, and the Package Manager is still empty.

Made a bug report.

@Charles_Beauchemin No problem in other version, not in this project. I cant downgrade this project to test that. The same version works fine with a different project. Making a new project, it works fine.

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Actually, the bug report keeps failing. I think the project is too large probably, as it aborts half way through.

Hey guys, I had the same problem.
For me, it was “GL.invertCulling = true;” in one of my scripts. I just forgot to reset culling after set it to true.
It also affects Shortcuts window, not only Package Manager

3 Likes

Yes, as of today, setting “GL.invertCulling = true;” will break any UIElements rendering. You’ll have to set it back to false (maybe in OnPostRender?) when you are done.

We will have a look to make sure UIElement draws properly when the culling state is modified.

Same thing is happening for me. Upgraded from 2019.2.0f1 to 2019.3.0f6 and the Package Manager window is blank. Tried cloning the project again and the window was still broken. Can’t find Gl.InvertCulling anywhere in the code either.

There could be another API call that inverts the culling mode. Just to confirm, do you have the same issue with an empty project?

If you can open a bug with a sample project that has the issue, that would be the best (Help > Report a Bug…)

Hi, i had this same problem
had my package manager empty
upgraded from 2019.4.11.f1 to 2019.4.11.f5 cause a post in the forum said it can solve the problem
the solution was : Deleting my plugins folder containing" GITHUB Plugin" with it’s meta file that i had before working normally and suddently made problem
Hopefully this saves time for some people :smile:

1 Like