Here’s what an upgraded, lightmapped scene looks like now:
Here’s what a scene without lightmaps looks like (still in Unity 5):
You’re seeing the same shaders in both screenshots, and we are NOT using the new Standard Shader. The only difference is the first shot is a scene with lightmaps and the second shot is a scene without.
Here’s an example of one of the lightmap textures; as you can see, it looks perfectly fine:
So, something must’ve changed, but I didn’t see anything helpful in the upgrade guide. There’s mention that shaders must now account for non-uniform mesh scale, but even when I switch from our custom shader to any built-in shader that uses lighting, I still see this issue. (Switching to a built-in unlit shader clears it up, but then of course we just don’t have any lightmapping at all.)
Wat is happen?