As a basis I have experience of using earlier versions of Unity.
Now when I start unity and create new c# script file the error I have attached below my message pops up. When I try to attach the script to player object I receive error message box “Can’t add script ‘testing’ because the script class cannot be found. Make sure that there are no compile errors and that the file name and class name match”.
error msg:
Win32Exception: ApplicationName=‘C:\Program Files\Unity\Editor\Data\Tools\RoslynScripts\unity_csc.bat’, CommandLine=‘/noconfig @ /UnityTempFile-725ee5584fd86894ea724cfd70aeba3b’, CurrentDirectory=‘’, Native error= Acces denied.
System.Diagnostics.Process.StartWithCreateProcess (System.Diagnostics.ProcessStartInfo startInfo) (at <735c83e43c004ee998f77c68cf8035da>:0)
System.Diagnostics.Process.Start () (at <735c83e43c004ee998f77c68cf8035da>:0)
(wrapper remoting-invoke-with-check) System.Diagnostics.Process.Start()
UnityEditor.Utils.Program.Start (System.EventHandler exitCallback) (at C:/buildslave/unity/build/Editor/Mono/Utils/Program.cs:44)
UnityEditor.Utils.Program.Start () (at C:/buildslave/unity/build/Editor/Mono/Utils/Program.cs:28)
UnityEditor.Scripting.Compilers.MicrosoftCSharpCompiler.StartCompilerImpl (System.Collections.Generic.List1[T] arguments, System.String argsPrefix) (at C:/buildslave/unity/build/Editor/Mono/Scripting/Compilers/MicrosoftCSharpCompiler.cs:106) UnityEditor.Scripting.Compilers.MicrosoftCSharpCompiler.StartCompiler () (at C:/buildslave/unity/build/Editor/Mono/Scripting/Compilers/MicrosoftCSharpCompiler.cs:141) UnityEditor.Scripting.Compilers.ScriptCompilerBase.BeginCompiling () (at C:/buildslave/unity/build/Editor/Mono/Scripting/Compilers/ScriptCompilerBase.cs:51) UnityEditor.Scripting.ScriptCompilation.CompilationTask.QueuePendingAssemblies () (at C:/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/CompilationTask.cs:286) UnityEditor.Scripting.ScriptCompilation.CompilationTask.Poll () (at C:/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/CompilationTask.cs:186) UnityEditor.Scripting.ScriptCompilation.EditorCompilation.CompileScriptAssemblies (UnityEditor.Scripting.ScriptCompilation.ScriptAssembly[ ] scriptAssemblies, UnityEditor.Scripting.ScriptCompilation.ScriptAssemblySettings scriptAssemblySettings, System.String tempBuildDirectory, UnityEditor.Scripting.ScriptCompilation.EditorScriptCompilationOptions options, UnityEditor.Scripting.ScriptCompilation.CompilationTaskOptions compilationTaskOptions, UnityEditor.Scripting.ScriptCompilation.EditorCompilation+CompileScriptAssembliesOptions compileScriptAssembliesOptions) (at C:/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/EditorCompilation.cs:1479) UnityEditor.Scripting.ScriptCompilation.EditorCompilation.CompileScripts (UnityEditor.Scripting.ScriptCompilation.ScriptAssemblySettings scriptAssemblySettings, System.String tempBuildDirectory, UnityEditor.Scripting.ScriptCompilation.EditorScriptCompilationOptions options, UnityEditor.Scripting.ScriptCompilation.EditorBuildRules+TargetAssembly[ ]& notCompiledTargetAssemblies, System.String[ ]& notCompiledScripts) (at C:/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/EditorCompilation.cs:1382) UnityEditor.Scripting.ScriptCompilation.EditorCompilation.CompileScripts (UnityEditor.Scripting.ScriptCompilation.EditorScriptCompilationOptions options, UnityEditor.BuildTargetGroup platformGroup, UnityEditor.BuildTarget platform) (at C:/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/EditorCompilation.cs:1275) UnityEditor.Scripting.ScriptCompilation.EditorCompilation.TickCompilationPipeline (UnityEditor.Scripting.ScriptCompilation.EditorScriptCompilationOptions options, UnityEditor.BuildTargetGroup platformGroup, UnityEditor.BuildTarget platform) (at C:/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/EditorCompilation.cs:1711) UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface+<TickCompilationPipeline>c__AnonStorey5.<>m__0 () (at C:/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/EditorCompilationInterface.cs:371) UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.EmitExceptionAsError[T] (System.Func
1[TResult] func, T returnValue) (at C:/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/EditorCompilationInterface.cs:97)
UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:TickCompilationPipeline(EditorScriptCompilationOptions, BuildTargetGroup, BuildTarget) (at C:/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/EditorCompilationInterface.cs:371)