Hi All,
Having trouble understanding what is going wrong here, ive updated the scripts from untiy 4 into unity 5, but i keep getting Null reference exception errors. on line 22 and 29
completeBanner.SetActive (false); & slider.value = Time.timeSinceLevelLoad / levelSeconds;
error only appears in play, and states object reference not set to an instance of an object.
Thanks
Alex
using UnityEngine;
using UnityEngine.UI;
using System.Collections;
public class GameTimer : MonoBehaviour {
public Slider slider;
private float levelSeconds = 100;
public AudioSource audioSource;
public LevelManager levelmanager;
public bool isEndOfLevel = false;
public GameObject completeBanner;
// Use this for initialization
void Start () {
slider = GetComponent<Slider> ();
audioSource = GetComponent<AudioSource> ();
levelmanager = GameObject.FindObjectOfType<LevelManager> ();
completeBanner = GameObject.Find("CompleteBanner");
Debug.Log (completeBanner);
completeBanner.SetActive (false);
}
// Update is called once per frame
void Update () {
slider.value = Time.timeSinceLevelLoad / levelSeconds;
if (Time.timeSinceLevelLoad >= levelSeconds && !isEndOfLevel) {
isEndOfLevel = true;
audioSource.Play ();
Invoke ("LoadNextLevel", audioSource.clip.length);
print ("level end");
completeBanner.SetActive (true);
}
}
void LoadNextLevel() {
levelmanager.LoadNextLevel ();
}
}