Hi folks,
I’m upgrading from the Cinemachine 2.x package to 3.x, and going one by one through the code errors to adjust for the breaking changes.
One part where I’m stuck is adding a “Cinemachine component” via script. For example I’m attaching a noise module to a bunch of vcams like this:
vcam.AddCinemachineComponent<CinemachineBasicMultiChannelPerlin>();
But “AddCinemachineComponent” has been removed. Does anyone know the new way of doing this?
Thanks!