Upgrading to Unity 5+ from Unity 4 turned baked shadows barely visible

Hi!

I swear that I’ve tried just about EVERY setting there is in the lighting-settings, but they seem to have barely no effect on my baked shadows!

I’m going nuts here…

When I was using Unity 4 my baked shadows (from static props like the trees) were nice and dark, just like the “fake” shadows below the player:

Now my baked shadows are barely visible.

How can I for example get full BLACK baked shadows in Unity 5?

Regards, Linus

I’m guessing you are targeting Mobile iOS/Android?

If so, this is most probably the Gamma Space lightmapping bug that has been in Unity 5 since first release. Realtime shadows look great, but in Gamma lightmapping shadows are washed out.

I have posted and seen this pop up a couple of times on the forums but please can someone point to the correct Bug Log if there is one? With Unity 4 close to discontinuation this is getting urgent for mobile dev.