I am using a Nerual Network to produce some models which I save in a folder of my local PC, it creates for each model 3 files (one .mtl, one .obj and a png).
I want to know if there is a way to upload the 3d Model into the Unity Scene when executed, only using c# scripts. (the files about the model are not present in Unity asset folder).
Moreover, I should be able to dynamically check the local folder to see if some other models are added and if so, load also them in the Scene.
Actually I think that the main problem is that I have to create an AssetBundle from the 3 files that I have, and then load it into the scene. In fact, if I try to upload a single assetbundle already created, it works. However I don’t find the way to create dynamically the assetbundle.