Hello,
it looks like that our iOS symbol files get not uploaded to Fabric/Crashlytics in the build process. The SDK uses a Xcode shell script execution build step to run a binary for the upload. In the logs, we can see that the script gets executed and there are no errors. On a local machine, everything works out of the box.
Does anyone have similar problems or have a solution?
Did you have any luck getting Fabric crash symbols to upload with UCB? We’re currently looking at the same thing, which we’d rather not do, but Unity Performance Reporting doesn’t seem to be working for us, so looking at other options.