I’m creating my models in Blender. When I import them into Unity I have to manually add the texture, and sometimes rotate/scale my meshes. I’m trying to figure out how to upload my changes to the prefab. When I drag the object into my scene, make my changes, and then go to GameObject->Upload Changes to Prefab, nothing happens. When I drag a second instance of the object into the scene it doesn’t have the new settings, it still has the original settings.
What could I be doing wrong?
Here is the exact list of my steps:
- Drag blender object from Project View to Scene View
- Change rotation from 270 (default for some reason) to 0
- Drag texture from Project View to the mesh of the object
- Make sure the object is selected
- Go to GameObject->Upload Changes to Mesh
- Drag a second instance of the same blender object from Project View to Scene View
- Changes made to the first instance are not in the second instance, the rotation is still 270, and there is no texture assigned.