Till now, it’s felt like a bit of a hodge-podge. Often I’ll have them change their IOS developer’s Password so I can go in, create the Distribution Cert/Profile and such. But I’m curious how other developers handle this. Do you handle creating the Distribution Cert/Profile for your clients? or just hand them off the xCode project?
What do you do if your client is a ‘civilian’ ? I’ve found that talking them thru the process is almost as painful as doing it myself. Personally, I’ve been considering billing for this step in the dev process if I have to handle it, but I’m torn. Not every client is savvy about the backend stuff, and I"m not sure they need to be.
How do you handle the final upload with clients?
Thanks and best in the New Year to all!
Based on my experience doing projects for clients (mosty outside the game realm but, still technology based)
Clients hire you because they want you to do a job.
I would not treat the uploading to apple part like like anything different.
Maybe walk them through setting up an apple account but no more. Once you are added as a developer they just need to know how to approve your upload. That’s it.
One would not build a webpage and then expect someone to understand FTP.
Either they are a developer and know that step or they are not.
If they feel it is something they want to do then make it clea it is an involved and will cost if they thought they could do it and can’t.
Typically people only think they should do it themselves because they already worked with a developer who didn’t do a good job at realizing not everyone is a developer.
Disney probably uploads an app made by freelance developer themselves just because they still have a team just to manage their apple account.
Just my 2 cents.
Thanks for the insight. I’ve done it for all current clients, but requires using their ‘Agent’ login to generate a Distribution Cert. so it feels a bit invasive, and messy.
But for lack of a better way…