If can’t stack the camera, then the upscaled render texture will affect the display of the text, and the small size text cannot be displayed and cleared. Please think of a way to render only the main camera. Thank you.
like this
If can’t stack the camera, then the upscaled render texture will affect the display of the text, and the small size text cannot be displayed and cleared. Please think of a way to render only the main camera. Thank you.
like this
I have a workaround for this issue, although it’s not great. I’ve created two extra Cameras, one with a PixelPerfectCamera for the gameplay and one for rendering canvases, and pipe both of them to RenderTextures that I then have my MainCamera render.