So, I’m brand new to making games, I’m trying to put in a building sprite that’s 64x64, I put it in my game and it’s tiny! so I set the pixels per unit to 4 which makes it the ideal size but it has lost all of it’s detail. I’ve tried looking online but nothing seems to help.
I have the compression off, the filter set to Point, the max size at 2048, and I don’t know what else to try.
The sprite as an image does look small, but so did my others when I finished exporting them (I use Asperite). Everything else I have made using 32x32 and they all look fine, however this building just doesn’t want to work.
Any and all advice is appreciated!
Here is a photo of the building in my game vs in Asperite
this isn’t nescessary. it’s clear (to me) that when OP upscaled, they used bilinear and that’s why the alpha channel is peeking out at the edges, where the sprite was alpha 1 and the background was 0.
another possibility is OP’s sprite’s max size is lower than actual sprite dimensions, which would have the same bilinear artifacts.
If you work in Aseprite, you should consider using our Aseprite Importer. It will setup the imported texture for pixel art.
But sounds like you all solved the issue, nice!