?
Let me add that 1.5.1 should be accessible via website this week. The pre-release build was exposed to public due to critical issues it has, so I guess your topic should be allowed.
Thanks a lot, I will definitely look into this. I was wondering how I could get in-app purchases working.
I second that (so double thanks!). Will be taking a look at this as soon as Doki Doki Bloki is out the door.
Take a look,I need.now. :lol:
If this is indeed a plugin, wouldn’t we need pro in order to use it?
Thank you!
I think In App purchase will be very interesting as business model.
Hi,
Having issues bringing in Urban AirShip + OpenFeint in xCode.
We can successfully compile and launch Urban AirShip into our apps just fine. However, whenever we throw the OpenFeint package (2.4.3) into the xCode and build we can’t access the Urban AirShip module any more. This, as you can imagine is a BIG problem.
We need some sorta Patch for applicationcontroller+openfeint.mm
Anyone having this problem? I find it frustrating, too, that OpenFeint’s update 2.4.3 is even MORE of a pain to set-up in xCode. OpenFeint what are you doing to us? Slitting headache!
Hope to hear from someone.
Cheers,
McKaners
We have same problems to integrate Urban Airship “In App Purchase” with Unity.
With the basic Unity iPhone license, would I be able to somehow load a package with some textual data and some images, store this on the device, and load and use the text as TextAsset and the images as textures?
Does Urban Airship provide conditional purchases (like you can only buy certain items if you already have something else)?
potentially it would be possible, given that the iphone sdk size constraints allow you to include the IO commands to store it
i am looking for the easiest way to add in app purchase to my unity project. i am also running open feint. is this airship plugin working for people or is their an easier way.
thanks
chris
Any plans to update the plugin to work with the latest Storefront code?
it is throwing an error in the xcode compilation
“__UADisplayStoreFront”, referenced from:
i have already added the storekit and coregraphics framework
does anyone have a solution for this …