Now I have some problem, with my apps…
I’ve got a Large Asset Bundle for about 60 MB, which contains a lot of song-track. [Compressed-Asset Bundle]
And the loading time needed for that, was for about 10 seconds in android device, and it’s happen to be the same when i test it in ipad 1 and ipad 2…
Now i’m trying to create uncompressed asset bundle, cause it can optimize my loading time.
After that, i’ll use AssetBundle.CreateFromFile() to load it, but when i test this in my PC, the asset bundle i get always return null…
I’ve search around the forum and search for a night, in the documentation also i didn’t found how to use it properly…
Any help [Example or maybe a suggestion also for anyone who has overcome this] will be appreciated : ),
Cheers