So I’ve got an “almost” fully animated character in Unity. He was rigged and animated in Maya. All of his animations look great and work properly…
UNTIL!!! Until i make the character jump. At first this looks like it works wonderfully! Until I realized that my player’s capsule collider was NOT moving vertically with the player! Which wouldn’t be an issue in the game, until attempting to jump onto or over an object, as the collider stays at ground level.
The animation is an fbx that works completely apart from this collider issue.
I’ll supply images if it helps.