[URGENT] Confusing Result of Impulse test using Steam Audio (Unity)

Hi All,

I am doing an impulse test using Steam Audio within Unity.
The room geometry and materials were set up and the sound source was a balloon burst.

The result of the simulation was confusing and I have no idea why.
Please see the impulse response analysis chart:


The green one was from a live recording in a room, and the orange one was the result of Steam Audio simulating the same room.

The shape of the orange chart is not a reasonable impulse response.

Can anyone tell me why it results like this? Is this a problem of Steam Audio itself OR I did something wrong in the settings?

THANKS!!!

Hi~

Does anyone have any ideas?