Hi All,
I am doing an impulse test using Steam Audio within Unity.
The room geometry and materials were set up and the sound source was a balloon burst.
The result of the simulation was confusing and I have no idea why.
Please see the impulse response analysis chart:
The green one was from a live recording in a room, and the orange one was the result of Steam Audio simulating the same room.
The shape of the orange chart is not a reasonable impulse response.
Can anyone tell me why it results like this? Is this a problem of Steam Audio itself OR I did something wrong in the settings?
THANKS!!!