Urgent help needed Please help! How do you detect input in 2dtoolkit with playmaker?

I know how to detect input with playmaker on a normal object with a normal camera, but it does not work when I use mousepick event or touch object/gui event on a 2dtoolkit sprite using the 2d toolkit camera.

I even tried adding a box collider to the sprite, but still cannot get it to work.

I really need to get this to work and am willing to pay for assistance. Any assistance would be much appreciated! Thanks!

It may be that you need a custom action made up. You should probably drop this question over at the playMaker forum if you haven’t already.

I haven’t used 2dtoolkit, so I can only suggest a work around. When you added the collider to the sprite did you add it as a component or as an individual object parented under the sprite? You could try the latter if you haven’t already - Try using a collider parented under the sprite object to register your touch event, rather than the sprite itself.