Hi all,
I am creating a mobile application to renderize metalllic product (like tap/faucet) with chrome metals, gold and so on.
The application target is high end mobile hardware.
We are experiencing big problems with some artifact generated by light reflaction on planar surfaces.
Digging into the forum I found this issue that seems to be our problem:
For us is a very blocking problem, and we have not found any workaround.
Is there any workaround?
Could be the solution the creation of a new BRDF cginc for the unity standard shader?
@Aras could you give us a suggestion?
It will greatly help us because our customer don’t accept these artifact.
Any help is greatly appreciated!
Stefano