URP 11 screen space shadows

I’m trying to use screen space shadows in URP 11. I want to enque a pass AFTER the shadow resolve pass. The closest I can find is before opaques, but the shadow resolve pass always happens after, overwriting any changes I make to the screen space shadow texture.

How do I modify the screen space shadow texture in URP 11? I want cloud shadows to be cast on it…

Found the answer, you have to add the screen space shadow render feature FIRST, then add your custom render feature with your passes second.