URP 12 Motion Vectors with materials that change projection

Hello,

I have a shader that tries to copy Lit but has a option to change FOV of the object that is using it.
I attached the shader graph shader.

It seems that motion vectors texture is treating it like it was rendered with default camera FOV regardless.
Other features are working correctly like Depth texture for example.

Is it possible to have this working?

8517164–1135511–Lit FOV.zip (18 KB)

Is there a option to change the projection before rendering specific object motion vector?
CullResults does not let me access renderers that will be drawn

Sorry for the necro, but I’m hitting the same issue and I’m wondering if you managed to solve this in your case?

Hi, unfortunately no.

1 Like