Hello,
I have a shader that tries to copy Lit but has a option to change FOV of the object that is using it.
I attached the shader graph shader.
It seems that motion vectors texture is treating it like it was rendered with default camera FOV regardless.
Other features are working correctly like Depth texture for example.
Is it possible to have this working?
8517164–1135511–Lit FOV.zip (18 KB)