URP 2d Lights issues

I’m having some issues with my shadows while creating lights for my scene. A 2D Light that I’ve placed in my scene seems to be casting shadows from objects that have a Shadow Caster 2D based on the entire sprite image, including the alpha channel. My sprites are png files. Can anyone explain to me why this is happening and how I can fix it?

Sorry if this is a noob question. I’ve only been working with Unity for 1 week now.

In your sprite’s component, select edit shape in shadow caster 2D, and then you must draw the shape match the outline of your character. Then your problem will be solved