I’m having some issues with my shadows while creating lights for my scene. A 2D Light that I’ve placed in my scene seems to be casting shadows from objects that have a Shadow Caster 2D based on the entire sprite image, including the alpha channel. My sprites are png files. Can anyone explain to me why this is happening and how I can fix it?
Sorry if this is a noob question. I’ve only been working with Unity for 1 week now.