I’m running into a weird bug when using the URP 2D renderer and 2D lights.
I’m working on a 2D Isometric game, where the characters draw perfectly fine in URP 2D. (The characters can move around an isometric block and its drawing order is perfectly fine.)
Once I add a 2D light into the Scene, it feels like Z values change and the characters no longer draw correctly around an isometric block. It goes back to working fine once I delete the Lights though. Anyone have insight to why this might be happening / what I can do to work around this?