URP 2dLight Sorting on Canvas, Make Sprites unaffected by some lights

Hi All,

I have a 2d project where i enabled the URP to be able to use 2d Lights. I managed to get them working using the Sprite-Lit-Default material and an additional camera. Also the Canvas is set to Screen Space- Camera.

The issue I am having is, that SortingLayers seem to have no effect, or at least not the effect which I am looking for ( i tried “sorting layer of canvas”, “target sorting layer of the 2d light” and “sorting group components”).

What I am trying to achive is the following:
I have a street lamp with attached 2d light which needs to illuminate itself (this works) this lamp is on a layer in the foreground. The player is behind the lamppost and its spotlight therefore should NOT illuminate the lamp.
How can I achive this effect?
Like how can I disable some lights to not affect certain assets which are in front while keeping the asset lit from other lightsources?
Basically I would need something like keeping the 2d light on the same layer as its image asset.

Canvas is UGUI UI thing, it’s not a 2D feature and not related to Sprites so it’s not clear how it’s relevant here.

Hi Thanks for your reply,
The “player” element is a transparent video loop which is necessary since there are a lot of frames at HD resolution. the scene therefore is displayed in a canvas element and all the other assets are therefore spawned into the canvas or subcanvas for that matter. Not sure if there is a better solution, but sofar it works very well regarding what i am trying to achive exept for the sorting of lights (eg excluding assets on other layers from being lit)