I just downloaded the URP 3D sample project and was pretty impressed with it.
I wanted to see how well the project performed, but without the benchmark scene.
So, I made a build by removing the benchmark from the scene list and leaving the terminal scene at the top.
However, now the scenes don’t want to load properly. The effects of switching over to the other scene still happen, but when the scene should load, instead there’s absolutely nothing to see. For the garden scene, I can see the garden in the distance, but not where it’s suppose to be.
The terminal scene works perfectly in the editor.
Any ideas what might cause this? I didn’t alter anything. In fact, I tested it again by just starting over again and immediately doing the build and it has the exact same result.
Maybe all the needed scenes aren’t included in the build?
They are all included. Like I said, I use the default settings of the sample project, but only removed the benchmark scene so that the terminal scene becomes the first.
maybe scenes are loaded by ID and it’s loading the wrong scenes?
I was able to make it work. I enabled debugging to see if there would be some error messages and magically it all works now. “Development Build” and “Script Debugging” need to be checked to make it work.
I don’t consider this a solution as the development build brings a performance overhead. I experience some stutter and I want to see if with a production build I still have those, but it does narrow it down somewhat.