urp 8.2.0 world position problem?

i was trying to create a shader based on world position and i saw this when i output world position:


and i am pretty sure world position should look like this:


is this really a bug?

i am using unity 2020.1.15f1

6613201--752740--Screenshot 2020-12-11 233325.png
6613201--752743--Screenshot 2020-12-11 233458.png

It could be related to the SRP batcher. At least I noticed some issues on Android + VR + Multiview on Quest. I didn’t go into much detail, since I wasn’t interested in having the SRP batcher enabled. Just saying in case it helps…

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