i was trying to create a shader based on world position and i saw this when i output world position:
and i am pretty sure world position should look like this:
is this really a bug?
i am using unity 2020.1.15f1
i was trying to create a shader based on world position and i saw this when i output world position:
and i am pretty sure world position should look like this:
is this really a bug?
i am using unity 2020.1.15f1
It could be related to the SRP batcher. At least I noticed some issues on Android + VR + Multiview on Quest. I didn’t go into much detail, since I wasn’t interested in having the SRP batcher enabled. Just saying in case it helps…