I get these constants errors when hitting play in editor with a subsequent crash
The bounds contain one of the following values: NaN, float.PositiveInfinity, float.NegativeInfinity. All values in bounds are reset to zero.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.Rendering.ScriptableRenderContext:Internal_Cull (UnityEngine.Rendering.ScriptableCullingParameters&,UnityEngine.Rendering.ScriptableRenderContext,intptr)
UnityEngine.Rendering.ScriptableRenderContext:Cull (UnityEngine.Rendering.ScriptableCullingParameters&)
UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData,bool) (at Library/PackageCache/com.unity.render-pipelines.universal@9.0.0-preview.14/Runtime/UniversalRenderPipeline.cs:229)
UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) (at Library/PackageCache/com.unity.render-pipelines.universal@9.0.0-preview.14/Runtime/UniversalRenderPipeline.cs:316)
UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera[]) (at Library/PackageCache/com.unity.render-pipelines.universal@9.0.0-preview.14/Runtime/UniversalRenderPipeline.cs:148)
UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera[])
UnityEngine.Rendering.RenderPipelineManager:smile:oRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle)
UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal (UnityEngine.RenderTexture,int,UnityEngine.Vector2,bool,bool)
UnityEditor.PlayModeView:RenderView (UnityEngine.Vector2,bool)
UnityEditor.GameView:OnGUI ()
UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
UnityEditor.MaximizedHostView:OldOnGUI ()
UnityEngine.UIElements.IMGUIContainer:smile:oOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
UnityEngine.UIElements.IMGUIContainer:smile:oIMGUIRepaint ()
UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,single,System.Exception&)
UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Material,UnityEngine.Texture,UnityEngine.Texture,UnityEngine.Texture,single,Unity.Collections.NativeSlice`1<UnityEngine.UIElements.UIR.Transform3x4>,Unity.Collections.NativeSlice`1<UnityEngine.Vector4>,UnityEngine.MaterialPropertyBlock,bool,System.Exception&)
UnityEngine.UIElements.UIR.RenderChain:Render ()
UnityEngine.UIElements.UIRRepaintUpdater:Update ()
UnityEngine.UIElements.VisualTreeUpdater:UpdateVisualTreePhase (UnityEngine.UIElements.VisualTreeUpdatePhase)
UnityEngine.UIElements.Panel:UpdateForRepaint ()
UnityEngine.UIElements.Panel:Repaint (UnityEngine.Event)
UnityEngine.UIElements.UIElementsUtility:smile:oDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr)
UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
[Library/PackageCache/com.unity.render-pipelines.universal@9.0.0-preview.14/Runtime/UniversalRenderPipeline.cs line 229]