Hi there!
I noticed something that behaves differently in URP vs Default RP, and I’m wondering if that’s intended or if there’s a way I can act on it.
The issue I’m having is related to light probes.
- In the Default RP, if I have an object that is influenced by light probes, it can also be influenced by the ambient color.
- In the Universal RP, an object that’s influenced by light probes cannot be influenced by ambient color.
I would like to have a similar behavior in URP as I have in the Default one. I was thinking I can create a custom shader for that, but maybe there’s a more standard approach.
Any help in this scenario would be appreciated!
Thanks,
Teo