URP Ambient Color

Hi there!

I noticed something that behaves differently in URP vs Default RP, and I’m wondering if that’s intended or if there’s a way I can act on it.

The issue I’m having is related to light probes.

  • In the Default RP, if I have an object that is influenced by light probes, it can also be influenced by the ambient color.
  • In the Universal RP, an object that’s influenced by light probes cannot be influenced by ambient color.

I would like to have a similar behavior in URP as I have in the Default one. I was thinking I can create a custom shader for that, but maybe there’s a more standard approach.

Any help in this scenario would be appreciated!
Thanks,
Teo

I don’t think Ambient Color would work in URP without baking.

Thanks for the answer!

That’s bad… So the only solution would be a custom shader that takes ambient color into consideration as well. Writing custom shaders in URP seems to be painful, you have to copy the entire package for that, right?

I have noticed that too, and it seems that the scene looks darker then the default rendering. Unity devs did not have an answare to this ever since LWRP and URP exists