Just started porting our project to URP and I noted that even if i enable Antialiasing on both the rendering file and the camera nothing really changes.
MSAA? Are you using deferred or forward? MSAA is not supported on deferred.
For FXAA or SMAA, you need to enable it on the camera and then turn on post-processing.
Tried both. I’m not in office now will post a couple of screen tomorrow morning.
EDIT: Even if nothing changes in the editor ingame everything seems to work so… should I call this solved?
Hi,
Here’s my URP and Camera setting and a small screen showing how Antialiasing is not working
@Mars91 you sure you’ve changed the correct URP Asset?
Would double-check both:
- Project Settings->Graphics->SRP Asset and
- Project Settings->Quality->SRP Asset override per each quality level you have there
and make they only ref to URP asset that has MSAA and / or postprocessing enabled (I don’t remember when Unity added PP setting to Renderer asset, it might not actually be there yet on your version).
Also while Quality levels don’t require SRP Assets (it’s just an override for the main graphics SRP asset), I did want to mention it in case someone has set those there as it could result in user using wrong URP asset for settings.
Did you ever get this figured out with URP? Having the same problem.
I’m also having the same problem
Are you only seeing this in Scene View, or do you also see it elsewhere? URP does not support Scene View anti-aliasing for the time being.
For anyone suffering - I had to enable Camera**.allowMSAA** on my main camera via script and then it suddenly finally worked.
Unity is the worst sometimes.