URP and Hybrid Renderer

Hi.
I’d like to know about the status of merging the Hybrid Renderer (DOTS) into the URP. I would love to have a bit more performance power, use ECS/DOTS as well as the 2D lighting system.

Thanks!

Hybrid Renderer (now renamed to Entities Graphics) is a separate package that already works with URP. While URP takes care of the high level rendering, deciding which passes to render and all that, Entities Graphics takes care of the low-level draw command submission for entities.

At the moment, local/additional lights and reflection probes are not entirely supported. The Deferred rendering path supports them for opaque surfaces, but not transparent, while the Forward rendering path does not support them at all.

We’re working on bringing out the Forward+ rendering path, which extends the Forward path with a new spatial data structure that replaces the per-object lighting data. This also allows it to support local/additional lights and reflection probes with Entities Graphics, and procedural draws.

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Thanks for answring Entities Graphics related question. I would like u to answer more the following Entities Graphics related questions:
https://discussions.unity.com/t/895571
https://discussions.unity.com/t/895574
https://discussions.unity.com/t/895570

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