Hello,
I am working on a open world game in a modern city and currently I have over 200 point lights from street lamps.
This is just the beginning as I’ll probably also have lights from bars, shop etc…
I run my project on URP and as you may already see where it’s going: I maybe have 20 lights on and everything else is disabled.
The thing is that I have set up occlusion occuling with baked zones but somehow my lights are not getting rendered exclusively where the camera looks at. Is this normal?
is there any way for me to have a LOT of lights in my city while running on URP?
Thanks for your help
You need to bake light maps with GPU with CPU it is nearly impossible for mid or large scenes
Additionally check your lighting settings they can be too precise and because of this you see 360 day instead of say
8 hours on CPU