Can URP use multiple UV channels other than the one for lightmaps? I need to create some edge damage on multiple assets that I want to use a tiling texture, and need another UV channel for edge damage for those assets. Is this possible with URP?
If not, can someone recommend another method to do this?
Thanks!
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Interested in getting an answer to this aswell
If it is not possible in URP, what about HDRP?
Yes it is possible with shader graph. When you are using sample texture 2d node you can change uv parameter here. Also when you generating lightmap uvs i think second uv will be overriden by unity. I tried to use third uv channel and it works perfectly
