I am creating a 2D game. When turning on the game after some time starts to appear such errors. The project is on Unity 2022.2.3f (updated from 2022.2.2f - I did not have this error on that version)
What exactly does this mean?
(Filename: ./Library/PackageCache/com.unity.render-pipelines.universal@14.0.5/Runtime/RenderingUtils.cs Line: 526)
Render Pipeline error : the XR layout still contains active passes. Executing XRSystem.EndLayout() right now.
UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:37)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[ ])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEngine.Experimental.Rendering.XRSystem:NewLayout () (at ./Library/PackageCache/com.unity.render-pipelines.core@14.0.5/Runtime/XR/XRSystem.cs:156)
UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) (at ./Library/PackageCache/com.unity.render-pipelines.universal@14.0.5/Runtime/UniversalRenderPipeline.cs:758)
UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List1<UnityEngine.Camera>) (at ./Library/PackageCache/com.unity.render-pipelines.universal@14.0.5/Runtime/UniversalRenderPipeline.cs:356) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List
1<UnityEngine.Camera>) (at C:/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipeline.cs:52)
UnityEngine.Rendering.RenderPipelineManager:smile:oRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) (at C:/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:126)
(Filename: ./Library/PackageCache/com.unity.render-pipelines.core@14.0.5/Runtime/XR/XRSystem.cs Line: 156)
NullReferenceException: Object reference not set to an instance of an object
at UnityEngine.Rendering.Universal.RenderingUtils.RTHandleNeedsReAlloc (UnityEngine.Rendering.RTHandle handle, UnityEngine.RenderTextureDescriptor& descriptor, UnityEngine.FilterMode filterMode, UnityEngine.TextureWrapMode wrapMode, System.Boolean isShadowMap, System.Int32 anisoLevel, System.Single mipMapBias, System.String name, System.Boolean scaled) [0x00036] in .\Library\PackageCache\com.unity.render-pipelines.universal@14.0.5\Runtime\RenderingUtils.cs:526
at UnityEngine.Rendering.Universal.RenderingUtils.ReAllocateIfNeeded (UnityEngine.Rendering.RTHandle& handle, UnityEngine.RenderTextureDescriptor& descriptor, UnityEngine.FilterMode filterMode, UnityEngine.TextureWrapMode wrapMode, System.Boolean isShadowMap, System.Int32 anisoLevel, System.Single mipMapBias, System.String name) [0x00001] in .\Library\PackageCache\com.unity.render-pipelines.universal@14.0.5\Runtime\RenderingUtils.cs:568
at UnityEngine.Rendering.Universal.Renderer2D.CreateRenderTextures (UnityEngine.Rendering.Universal.CameraData& cameraData, System.Boolean forceCreateColorTexture, UnityEngine.FilterMode colorTextureFilterMode, UnityEngine.Rendering.CommandBuffer cmd, UnityEngine.Rendering.RTHandle& colorTargetHandle, UnityEngine.Rendering.RTHandle& depthTargetHandle) [0x0012f] in .\Library\PackageCache\com.unity.render-pipelines.universal@14.0.5\Runtime\2D\Renderer2D.cs:131
at UnityEngine.Rendering.Universal.Renderer2D.Setup (UnityEngine.Rendering.ScriptableRenderContext context, UnityEngine.Rendering.Universal.RenderingData& renderingData) [0x00137] in .\Library\PackageCache\com.unity.render-pipelines.universal@14.0.5\Runtime\2D\Renderer2D.cs:214
at UnityEngine.Rendering.Universal.UniversalRenderPipeline.RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext context, UnityEngine.Rendering.Universal.CameraData& cameraData, System.Boolean anyPostProcessingEnabled) [0x001b6] in .\Library\PackageCache\com.unity.render-pipelines.universal@14.0.5\Runtime\UniversalRenderPipeline.cs:640
at UnityEngine.Rendering.Universal.UniversalRenderPipeline.RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext context, UnityEngine.Camera baseCamera) [0x0041d] in .\Library\PackageCache\com.unity.render-pipelines.universal@14.0.5\Runtime\UniversalRenderPipeline.cs:821
at UnityEngine.Rendering.Universal.UniversalRenderPipeline.Render (UnityEngine.Rendering.ScriptableRenderContext renderContext, System.Collections.Generic.List1[T] cameras) [0x000b7] in .\Library\PackageCache\com.unity.render-pipelines.universal@14.0.5\Runtime\UniversalRenderPipeline.cs:356 at UnityEngine.Rendering.RenderPipeline.InternalRender (UnityEngine.Rendering.ScriptableRenderContext context, System.Collections.Generic.List
1[T] cameras) [0x0001c] in C:\build\output\unity\unity\Runtime\Export\RenderPipeline\RenderPipeline.cs:52
at UnityEngine.Rendering.RenderPipelineManager.DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset pipe, System.IntPtr loopPtr, UnityEngine.Object renderRequest) [0x00041] in C:\build\output\unity\unity\Runtime\Export\RenderPipeline\RenderPipelineManager.cs:126
(Filename: ./Library/PackageCache/com.unity.render-pipelines.universal@14.0.5/Runtime/RenderingUtils.cs Line: 526)
Render Pipeline error : the XR layout still contains active passes. Executing XRSystem.EndLayout() right now.
UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:37)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[ ])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEngine.Experimental.Rendering.XRSystem:NewLayout () (at ./Library/PackageCache/com.unity.render-pipelines.core@14.0.5/Runtime/XR/XRSystem.cs:156)
UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) (at ./Library/PackageCache/com.unity.render-pipelines.universal@14.0.5/Runtime/UniversalRenderPipeline.cs:758)
UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List1<UnityEngine.Camera>) (at ./Library/PackageCache/com.unity.render-pipelines.universal@14.0.5/Runtime/UniversalRenderPipeline.cs:356) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List
1<UnityEngine.Camera>) (at C:/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipeline.cs:52)
UnityEngine.Rendering.RenderPipelineManager:smile:oRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) (at C:/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:126)