URP and Tree issues

Hello.
I have successfully created trees on my terrain. Everything was fine, but I needed to move to URP. After this, the materials needed to be updated. Everything has been updated except for the tree materials.

“TreeMaterial material was not upgraded. There’s no upgrader to convert Nature/Tree Soft Occlusion Bark shader to selected pipeline”

Then I decided to manually change the shader. I changed to different SpeedTree7, SpeedTree8, but I still didn’t understand which shader I needed to set so that the trees were displayed correctly and the foliage was two-sided. Because anyway, Unity writes that I need to set the Nature - Soft Occlusion shader, which displays the tree pink.

Sadly those trees are not compatible with URP, only speedtree is supported which is separate.

BUT…

Lux URP Essentials | VFX Shaders | Unity Asset Store

You can find support here, in my case i just moved to speed tree…