It would be great for URP to support scene view anti-aliasing.
We have to switch to the game view (or even move camera) to preview the scene with anti-aliasing, which can be quite inconvenient.
Is there any plan on supporting this?
It would be great for URP to support scene view anti-aliasing.
We have to switch to the game view (or even move camera) to preview the scene with anti-aliasing, which can be quite inconvenient.
Is there any plan on supporting this?
Hey!
We are aware of this shortcoming and have it in our backlog.
Have any plans to fix this issue? The big scenes are very uncomfortable without anti aliasing.
Has this been added yet?
The work isn’t planned yet which means it probably won’t be landing in Unity 6. I’ll ping this thread if anything about that changes.
Just came across this looking on how to turn on AA in the scene view for URP.
@Jonas-Mortensen is there a public issue tracker for the feature? It can indeed be very off-putting and strainful on the eyes working in some scenes with if off.
So the fact that this is already done for HDRP means that it’s (probably?) totally doable in user-land code.
HDRP/Runtime/Utilities/HDAdditionalSceneViewSettings.csHDCamera @ HDRP/Runtime/RenderPipeline/Camera/HDCamera.cs:1911URP’s UniversalCameraData looks roughly analogous to HDRP’s HDCamera. It could be that implementing this from a third-party package would be as simple as hooking into the Scene View Camera Settings to add some GUI to configure the AA mode, and then applying those settings to the scene view camera’s UniversalCameraData (though I’m not sure where/when you would actually do that part).
That’s about as far down the rabbit hole as I have the motivation to go at the moment, but if anybody wants to take the initiative and figure out the rest of the details I will totally buy your asset.