It would be great for URP to support scene view anti-aliasing.
We have to switch to the game view (or even move camera) to preview the scene with anti-aliasing, which can be quite inconvenient.
Is there any plan on supporting this?
It would be great for URP to support scene view anti-aliasing.
We have to switch to the game view (or even move camera) to preview the scene with anti-aliasing, which can be quite inconvenient.
Is there any plan on supporting this?
Hey!
We are aware of this shortcoming and have it in our backlog.
Have any plans to fix this issue? The big scenes are very uncomfortable without anti aliasing.
Has this been added yet?
The work isn’t planned yet which means it probably won’t be landing in Unity 6. I’ll ping this thread if anything about that changes.