URP AR Camera keep selecting the URP HighFidelity as its Renderer.

Unity Editor 2022.3.10f1

I have the Assets\Settings below.

9508366--1339741--upload_2023-12-3_13-54-55.png

The AR Camera is set to use the “Universal Render Pipeline Asset”, but if I click on the AR Camera, it shows the renderer is using URP-HighFidelity and there is no option to choose the “Universal Render Pipeline Asset”.

9508366--1339744--upload_2023-12-3_13-56-26.png

The Project Settings\Graphics is set to “Universal Render Pipeline Asset” already but the AR Camera renderer still choose URP-HighFidelity-Renderer always.

If I removed URP-HighFidelity-xxx then the AR Camera selected the “Universal Render Pipeline Asset” like below.

9508366--1339750--upload_2023-12-3_14-0-30.png

Any idea ?

It’s probably the one selected in Quality or Graphics settings