Unity Editor 2022.3.10f1
I have the Assets\Settings below.
The AR Camera is set to use the “Universal Render Pipeline Asset”, but if I click on the AR Camera, it shows the renderer is using URP-HighFidelity and there is no option to choose the “Universal Render Pipeline Asset”.
The Project Settings\Graphics is set to “Universal Render Pipeline Asset” already but the AR Camera renderer still choose URP-HighFidelity-Renderer always.
If I removed URP-HighFidelity-xxx then the AR Camera selected the “Universal Render Pipeline Asset” like below.
Any idea ?