I am using AR Foundation 4.2.3 release, Unity 2022.1.6f1 with URP 13.1.8 and I am getting the ‘black screen’ issue on iOS. This has cropped up before in previous combinations of URP and AR Foundation. I’ve also posted this question in the AR forum and I haven’t seen reports of others having this issue so not sure where to ask.
This is a new, empty project set up with the URP Core template. The camera is running on the device and plane recognition is working, so I know the problem is related to the background rendererer. This thread has screenshots to check all the settings, and I have done that.
Is this a known bug? Are there any ways to workaround this and get background rendering working again? My AR development is at a standstill until I can get this working again. Any suggestions are appreciated!