Hi,
So I was using a custom shader to render the backfaces of the fbx objects, but when I migrated to URP, my custom shader will work no more.

I want a way to disable backface culling from the default Lit shader of URP.

Been all over the internet and couldn’t find such a way, any help is highly appreciated.

Hi, assuming you have access to the material. You can set Render Face to Both in the material settings.