URP Baked Lighting is looking weird

Hi,

i cannot find out why my roof is looking like this after baking the lights.
I have one directional light and some point lights, thats it.
Does anyone have a tip as to what this could be?

Im using URP with Unity 2022.3.15f1 and PostProcessing




Hi, this looks like it could be a problem with overlapping lightmap UVs, you might want to check chapter 9 of the Lightmapping Troubleshooting Guide or @rasmusn 's post here might be helpful: Overlapping Generated Lightmap UVs (a bit old, but I believe it’s still relevant)

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