Hi,
i cannot find out why my roof is looking like this after baking the lights.
I have one directional light and some point lights, thats it.
Does anyone have a tip as to what this could be?
Im using URP with Unity 2022.3.15f1 and PostProcessing
Hi,
i cannot find out why my roof is looking like this after baking the lights.
I have one directional light and some point lights, thats it.
Does anyone have a tip as to what this could be?
Im using URP with Unity 2022.3.15f1 and PostProcessing
Hi, this looks like it could be a problem with overlapping lightmap UVs, you might want to check chapter 9 of the Lightmapping Troubleshooting Guide or @rasmusn 's post here might be helpful: Overlapping Generated Lightmap UVs (a bit old, but I believe it’s still relevant)