I am trying to bake indoor lighting for my level and all over my scene the edges of objects sometimes have dark spots along the edge, I have turned off all ambient occlusion so I do not believe that is causing it. I also am using unities generate lightmap uv’s for my mesh, so I am not sure if that is the cause or not. I attached an image of whats is happening and my baking settings.
Check the UV overlaps view mode. Chances are that your UV shells are too close.
Also, judging from the screenshots you’ve attached, Gaussian filtering might be causing excessive bleeding. Turn Gaussian filtering radius down a notch, or disable it entirely if you are happy with noise levels.