This is a nice blue frensnel glow Effect, but I dont want it.
After switching from windows to webgl build target, many of my materials started looking like this.
In fact i believe only materials with a normal map are affected.

But when I play the game in another scene, and then switch to this scene, the Materials apear normally.
Has anyone encountered this before, or any tipps on how to fix it?
Unity Version: 2020.3.2f1

