URP Blue Shader Glitch (frenel?!) after switching to WEB GL


This is a nice blue frensnel glow Effect, but I dont want it.
After switching from windows to webgl build target, many of my materials started looking like this.
In fact i believe only materials with a normal map are affected.
7021423--831376--upload_2021-4-9_14-34-6.png
But when I play the game in another scene, and then switch to this scene, the Materials apear normally.

Has anyone encountered this before, or any tipps on how to fix it?

Unity Version: 2020.3.2f1

7021423--831376--upload_2021-4-9_14-34-6.png

I wonder if it’s the same problem that’s presented here: URP Demo Scene Blue Tinge

Try changing the rotation of the directional light, that worked for me in this case.