Since upgrading to Unity 6 (URP 17.0.3), it appears that every time we make new game builds, our UniversalRenderPipelineGlobalSettings asset gets modified.
This causes issues with version control where users sometime commit accidental changes and face conflicts. Is this a bug? Or an intended behavior we should work around? Anybody else encountering this?
@Claytonious forgive me. I was only trying to get more awareness such that perhaps one of them unity gods would see it and place a blessing on this thread with some good news.