I can’t seem to figure out why my URP scenes in the Editor look different than the scenes in my Build.
I am on Unity 2022.3.15f1 (tested on both MacOS and Windows 10) and have had the same result on 2022.3.24f1 when I tried upgrading.
I have tried the following recommended by the attached links:
I have not tired:
- downgrading , but this is something I would like to avoid resorting to
- changing post processing settings
Here is the scene from the Editor:
and here is the scene from the Build:
and lastly here are some of my settings:
and my URP asset settings: