URP/Built-in - no soft shadows when Android target platform is selected

Case: 1383963, Unity 2022.1.0a15 & URP13.1 or built-in RP

Create a new project (for example URP 3D template), switch the platform to Android, and boom - the shadows are jagged no matter if “Soft Shadows” are checked/unchecked in the URP asset (first picture - when Windows/Mac/Linux platform is selected, second picture when Android is selected)

After a bit more of research, I see that built-in suffers from the same problem too. It feels like built-in RP tries to blur the shadows, but not enough. When the Windows/Mac/Linux platform is selected everything is fine again Pictures

Gonna edit the thread title

Hi @Ruslank100 ,

Thanks a lot for the report! The issue should be fixed in 2022.1.0b1.

The fix for 2021.2 is on its way: 2021.2/universal/backport/fix soft shadow mobile by eh-unity · Pull Request #6225 · Unity-Technologies/Graphics · GitHub

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Thanks! I downloaded it and the soft shadows are back;)

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@LeonhardP 2021.2.6 and I can’t see soft shadows anymore.
In 2020 works correctly

Same on 2023.3.11f1 URP
In Editor it works well. on Android it changing to Hard Shadow.

thats crazy in 2021.2 its fixed but in 2021.3 its not like he is foolin the fuck out of us thats crazy

Issue still exist in Unity 6, 2022.3.50.

URP version 14.0

[Update] Issue exist when ARFoundation with ARCore added into project